source: Studio/World/floor.tscn@ 831a978

godot4-dev
Last change on this file since 831a978 was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 835 bytes
Line 
1[gd_scene load_steps=5 format=3 uid="uid://dewtwrv8nhc7p"]
2
3[ext_resource type="Texture2D" uid="uid://b3axgaalgwacp" path="res://Images/StandardGrid.png" id="1_8llwf"]
4
5[sub_resource type="ORMMaterial3D" id="ORMMaterial3D_c41u4"]
6albedo_texture = ExtResource("1_8llwf")
7uv1_scale = Vector3(100, 100, 100)
8uv1_triplanar = true
9uv1_triplanar_sharpness = 0.615573
10
11[sub_resource type="BoxMesh" id="BoxMesh_xv1ew"]
12material = SubResource("ORMMaterial3D_c41u4")
13
14[sub_resource type="BoxShape3D" id="BoxShape3D_n16nn"]
15
16[node name="Floor" type="MeshInstance3D"]
17transform = Transform3D(100, 0, 0, 0, 0.5, 0, 0, 0, 100, 0, 0, 0)
18mesh = SubResource("BoxMesh_xv1ew")
19
20[node name="StaticBody3D" type="StaticBody3D" parent="."]
21
22[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
23shape = SubResource("BoxShape3D_n16nn")
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