source: Studio/World/pinetree.tscn

godot4-dev
Last change on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 1.1 KB
RevLine 
[831a978]1[gd_scene load_steps=5 format=3 uid="uid://dc7ch6d1fw2m1"]
2
3[ext_resource type="ArrayMesh" uid="uid://b02nhh41sk7tu" path="res://Objects/Trees/lowpolytree.obj" id="1_xlvrx"]
4
5[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_jir2r"]
6
7[sub_resource type="CylinderShape3D" id="CylinderShape3D_l7wxy"]
8height = 2.01986
9
10[sub_resource type="CylinderShape3D" id="CylinderShape3D_g5wie"]
11
12[node name="Pine" type="MeshInstance3D"]
13
14[node name="StaticBody3D" type="StaticBody3D" parent="."]
15physics_material_override = SubResource("PhysicsMaterial_jir2r")
16
17[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
18transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0.0448999, 6.8, -0.0915499)
19mesh = ExtResource("1_xlvrx")
20skeleton = NodePath("../..")
21
22[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
23transform = Transform3D(3, 0, 0, 0, 8.5, 0, 0, 0, 3, 0, 7.5, 0)
24shape = SubResource("CylinderShape3D_l7wxy")
25
26[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D"]
27transform = Transform3D(9, 0, 0, 0, 1, 0, 0, 0, 9, 0.00722442, 3.59164, 0.153419)
28shape = SubResource("CylinderShape3D_g5wie")
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