source: Studio/World/wall.tscn

godot4-dev
Last change on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 796 bytes
RevLine 
[831a978]1[gd_scene load_steps=5 format=3 uid="uid://cregh6rqx3t07"]
2
3[ext_resource type="Texture2D" uid="uid://bbbnllcbbgoge" path="res://Images/BasicGrid.png" id="1_q6i7n"]
4
5[sub_resource type="ORMMaterial3D" id="ORMMaterial3D_5hjlf"]
6albedo_texture = ExtResource( "1_q6i7n" )
7uv1_scale = Vector3(100, 2, 1)
8uv1_triplanar = true
9
10[sub_resource type="BoxMesh" id="BoxMesh_e4s22"]
11material = SubResource( "ORMMaterial3D_5hjlf" )
12
13[sub_resource type="BoxShape3D" id="BoxShape3D_x7ycg"]
14
15[node name="Wall" type="MeshInstance3D"]
16transform = Transform3D(100, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0)
17mesh = SubResource( "BoxMesh_e4s22" )
18
19[node name="StaticBody3D" type="StaticBody3D" parent="."]
20
21[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
22shape = SubResource( "BoxShape3D_x7ycg" )
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