godot4-dev
Last change
on this file since 831a978 was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago |
Initial commit of Godot4 project Working world and movable player.
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File size:
796 bytes
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1 | [gd_scene load_steps=5 format=3 uid="uid://cregh6rqx3t07"]
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2 |
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3 | [ext_resource type="Texture2D" uid="uid://bbbnllcbbgoge" path="res://Images/BasicGrid.png" id="1_q6i7n"]
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4 |
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5 | [sub_resource type="ORMMaterial3D" id="ORMMaterial3D_5hjlf"]
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6 | albedo_texture = ExtResource( "1_q6i7n" )
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7 | uv1_scale = Vector3(100, 2, 1)
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8 | uv1_triplanar = true
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9 |
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10 | [sub_resource type="BoxMesh" id="BoxMesh_e4s22"]
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11 | material = SubResource( "ORMMaterial3D_5hjlf" )
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12 |
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13 | [sub_resource type="BoxShape3D" id="BoxShape3D_x7ycg"]
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14 |
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15 | [node name="Wall" type="MeshInstance3D"]
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16 | transform = Transform3D(100, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0)
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17 | mesh = SubResource( "BoxMesh_e4s22" )
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18 |
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19 | [node name="StaticBody3D" type="StaticBody3D" parent="."]
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20 |
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21 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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22 | shape = SubResource( "BoxShape3D_x7ycg" )
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