Opened 5 years ago

Closed 5 years ago

#7 closed task (fixed)

Compile Zylann's Voxel Engine with Godot

Reported by: Jonathan Neufeld Owned by: Jonathan Neufeld
Priority: major Milestone: Technical Evaluation
Component: Core Engine Version:
Keywords: Cc: Kevin Chapman

Description

Godot engine doesn't come with the most-excellent Zylann voxel engine out-of-the-box, so we need to get that configured and then test it.

This ticket's scope also includes a quick proof-of-concept even if it means stealing one of the examples to prove we can use this approach.

Change History (1)

comment:1 by Jonathan Neufeld, 5 years ago

Resolution: fixed
Status: newclosed

This was so EASY!

Instructions

  1. Clone Godot Source
  2. Build it: scons -j8 platform=linuxbsd (x11 for v3.x)
  3. Clone Zylann's Voxel Tools into the modules/ sub-folder of the main Godot source
  4. Rename godot_voxel (recently cloned) to voxel
  5. Build Godot engine again
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