Opened 5 years ago
Closed 5 years ago
#7 closed task (fixed)
Compile Zylann's Voxel Engine with Godot
| Reported by: | Jonathan Neufeld | Owned by: | Jonathan Neufeld |
|---|---|---|---|
| Priority: | major | Milestone: | Technical Evaluation |
| Component: | Core Engine | Version: | |
| Keywords: | Cc: | Kevin Chapman |
Description
Godot engine doesn't come with the most-excellent Zylann voxel engine out-of-the-box, so we need to get that configured and then test it.
This ticket's scope also includes a quick proof-of-concept even if it means stealing one of the examples to prove we can use this approach.
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This was so EASY!
Instructions
scons -j8 platform=linuxbsd(x11 for v3.x)modules/sub-folder of the main Godot sourcegodot_voxel(recently cloned) tovoxel