Changes between Version 9 and Version 10 of TechEval/Matrix


Ignore:
Timestamp:
11/15/20 10:20:01 (5 years ago)
Author:
Kevin Chapman
Comment:

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  • TechEval/Matrix

    v9 v10  
    33Use the following matrix to evaluate engines for suitability.  Edit the Wiki source and fill-in the appropriate cell with notes about each.
    44
    5 || ||= Unreal Engine =||= Godot =||= Minetest =||
    6 ||= Voxel Engine||Very, very rich support, supports blocky and smooth.  Professional version is going to be required, which costs $299 USD.  Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| ||
    7 ||= Help and Support|| || || ||
    8 ||= Documentation|| || || ||
    9 ||= Tutorials & Examples|| || || ||
    10 ||= Terrain Paging|| || || ||
    11 ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| ||
    12 ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| ||
    13 ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| ||
    14 ||= Materials / Texture Support|| || || ||
    15 ||= C++ Support||Built-in||Requires use of GDNative|| ||
    16 ||= Platforms (Linux, Mac, Windows)|| || || ||
     5|| ||= Unreal Engine =||= Godot =||= Minetest =||=UNIGINE ||
     6||= Voxel Engine||Very, very rich support, supports blocky and smooth.  Professional version is going to be required, which costs $299 USD.  Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| || ||
     7||= Help and Support|| || || || ||
     8||= Documentation|| || || || ||
     9||= Tutorials & Examples|| || || ||[https://unigine.com/learning-unigine/video-tutorials#video-tutorials Company provided tutorials]||
     10||= Terrain Paging|| || || ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]||
     11||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || ||
     12||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || ||
     13||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| || ||
     14||= Materials / Texture Support|| || || || ||
     15||= C++ Support||Built-in||Requires use of GDNative|| ||Support for C++||
     16||= Platforms (Linux, Mac, Windows)|| || || ||[https://en.wikipedia.org/wiki/Unigine#Platforms Windows and Linux]||
     17||= Cost|| ||Free|| ||[https://unigine.com/get-unigine/ Games under $100K free, but does not support large worlds after that it cost $150 a month]||
     18||= Notable Games|| || || ||[https://www.dualuniverse.game Dual Universe]||