| 5 | | || ||= Unreal Engine =||= Godot =||= Minetest =|| |
| 6 | | ||= Voxel Engine||Very, very rich support, supports blocky and smooth. Professional version is going to be required, which costs $299 USD. Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| || |
| 7 | | ||= Help and Support|| || || || |
| 8 | | ||= Documentation|| || || || |
| 9 | | ||= Tutorials & Examples|| || || || |
| 10 | | ||= Terrain Paging|| || || || |
| 11 | | ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || |
| 12 | | ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || |
| 13 | | ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| || |
| 14 | | ||= Materials / Texture Support|| || || || |
| 15 | | ||= C++ Support||Built-in||Requires use of GDNative|| || |
| 16 | | ||= Platforms (Linux, Mac, Windows)|| || || || |
| | 5 | || ||= Unreal Engine =||= Godot =||= Minetest =||=UNIGINE || |
| | 6 | ||= Voxel Engine||Very, very rich support, supports blocky and smooth. Professional version is going to be required, which costs $299 USD. Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| || || |
| | 7 | ||= Help and Support|| || || || || |
| | 8 | ||= Documentation|| || || || || |
| | 9 | ||= Tutorials & Examples|| || || ||[https://unigine.com/learning-unigine/video-tutorials#video-tutorials Company provided tutorials]|| |
| | 10 | ||= Terrain Paging|| || || ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]|| |
| | 11 | ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || || |
| | 12 | ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || || |
| | 13 | ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| || || |
| | 14 | ||= Materials / Texture Support|| || || || || |
| | 15 | ||= C++ Support||Built-in||Requires use of GDNative|| ||Support for C++|| |
| | 16 | ||= Platforms (Linux, Mac, Windows)|| || || ||[https://en.wikipedia.org/wiki/Unigine#Platforms Windows and Linux]|| |
| | 17 | ||= Cost|| ||Free|| ||[https://unigine.com/get-unigine/ Games under $100K free, but does not support large worlds after that it cost $150 a month]|| |
| | 18 | ||= Notable Games|| || || ||[https://www.dualuniverse.game Dual Universe]|| |