Changes between Version 7 and Version 8 of TechEval/Matrix
- Timestamp:
- 11/10/20 10:45:03 (5 years ago)
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TechEval/Matrix
v7 v8 10 10 ||= Terrain Paging|| || || 11 11 ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| 12 ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support|| ||12 ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| 13 13 ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| 14 14 ||= Materials / Texture Support|| || ||
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