Changes between Version 7 and Version 8 of TechEval/Matrix


Ignore:
Timestamp:
11/10/20 10:45:03 (5 years ago)
Author:
Jonathan Neufeld
Comment:

Godot networking

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  • TechEval/Matrix

    v7 v8  
    1010||= Terrain Paging|| || ||
    1111||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that||
    12 ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support|| ||
     12||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP||
    1313||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming||
    1414||= Materials / Texture Support|| || ||