Opened 4 years ago

Closed 4 years ago

#2 closed enhancement (fixed)

Walking Nest is Too Hard

Reported by: jonathan Owned by: jonathan
Priority: major Component: Entity Sub-system
Version: Keywords:
Cc:

Description

The Walking Nest mob in the Nightmare Creatures mod is like a mini-boss and shouldn't really exist early game. The same goes for every other sort of mob that is very challenging and should not exist early game.

Think about altering the spawning conditions for these mobs so that they (almost) never spawn near newbie players (only near players advanced in the tech tree).

Change History (3)

comment:1 Changed 4 years ago by jonathan

New algorithm for computing spawn frequency is based on determining the skill level of the player, this will be determined in a combination of two ways:

  1. The total number of mobs killed
  2. The total time played in that game / server
  3. The total damage dealt (as opposed to taken)

The frequency is computed by taking the average skill level (as determined by the above) of all players within a 120 radius of a walking nest spawn site candidate. The average skill-level must meet a predetermined minimum for the walking nest to have any chance of spawning, and then the chance of spawning gradually increases with the average skill level in the vicinity.

comment:2 Changed 4 years ago by jonathan

  • Status changed from new to accepted

comment:3 Changed 4 years ago by jonathan

  • Resolution set to fixed
  • Status changed from accepted to closed

Fixed in 8.6.9-Blackberry, these rules also apply to other tough Nightmare Creatures creatures

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