Opened 5 years ago

Closed 5 years ago

#31 closed defect (worksforme)

Run-away Mob Spawns when Server Unused

Reported by: Mad Martian Owned by: Mad Martian
Priority: blocker Component: Entity Sub-system
Version: Keywords:
Cc:

Description

I notice on the public server that every once in awhile it becomes unusable because the server seems to end-up with tens of thousands of mobs. It indicates that the server keeps spawning mobs but not despawning them. This should be impossible because the mob spawner isn't even supposed to spawn any mobs when there are no players online.

This may also be related to the fireworks lag issue at The Royal Castle on the J+K Lands server.

Change History (6)

comment:1 by Mad Martian, 5 years ago

Status: newaccepted

This happened again on the public server, thousands of mobs were standing around the place where Kevin logged out, but no where else.

comment:2 by Mad Martian, 5 years ago

Found a memory leak that may have caused this, I have refactored the way the Super Duper Computer instances are managed since we're maintaining a parallel world / spawner helper topology. This may resolve the issue.

comment:3 by Mad Martian, 5 years ago

The issue occurred again, I have added an event listener that will notify me (within 5 minutes) when it detects that there are too many mobs spawning on the server in 9.1.25-Orange.

comment:4 by Mad Martian, 5 years ago

Resolution: fixed
Status: acceptedclosed

Fixed and scheduled for 9.2.0 - Orange

comment:5 by Mad Martian, 5 years ago

Resolution: fixed
Status: closedreopened

Caught this occurring again, found another bug whereby another data-point is not getting updated every cycle.

comment:6 by Mad Martian, 5 years ago

Resolution: worksforme
Status: reopenedclosed

Found and fixed another bug related to this, released version 9.2.3-Orange.

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