Opened 4 years ago

Last modified 3 years ago

#88 closed task

Witch Arena Quest — at Initial Version

Reported by: Kevin Chapman Owned by: Mad Martian
Priority: trivial Component: Combat
Version: 9.9.x-Orange Keywords:
Cc:

Description

  1. Stage Start: Player action: Fills chest with witches’ hands.
    1. Hands disappear
      1. Chest: -805, 72, 349
    2. Epic Arena noise sounds (No idea what this should be)
    3. Force field door shows up locking the arena
      1. TwilightForest:forcefield\orange
      2. First door:
        1. -793.5, 75.5, 371.5
        2. -791.5, 72.5, 371.5
      3. Second door:
        1. -791.5, 76.5, 363.5
        2. -793.5, 72.5, 363.5
    4. Game time goes to just after sunset (Need for the normal witch spawner to work and give ambience, also lets everyone outside elsewhere in the world know something is up)
    5. Baba yaga mob boss spawns
      1. Spawn location x:792 y:73 z:349
  2. Baba Yaga: Uses skin from Witchery mod (No other items, just the skin)
    1. Mob can fly but is bounding box stuck in binding box of arena.
      1. Can use same area as Domain “witchspanwer”
        1. -813, 45, 327
        2. -767, 95, 377
    2. Tosses at player 3 at potions at a time. Harming, Poison and Rust.
    3. The mob called “bowman” in olivne spawn in the upper area randomly every few min and will wonder around including down to the center of the area.
    4. Mob Drops:
      1. One tower key
        1. TwilightForest:item.towerKey
      2. One Quest item:
        1. quest:cursed_amulet_of_rust *I will send you texture*
          1. This can be an inert item, but if you are feeling fun you can make it so it causes rust damage to the person wearing it/holding it.
      3. 3-5 Splash Rust
        1. potion:rust\2x
      4. 5 to 10 Gold coins
        1. mmm:gold_coin
      5. 1 to 10 Avenger tokens
        1. mmm:avenger_token
      6. 50% change of 1 Ring (Any type)
        1. mmm:lapis_ring
        2. mmm:ruby_ring
        3. mmm:emerald_ring
  3. Villager:
    1. To be made later. 3 custom NPC villagers with triads
  4. End Script:
    1. End conditions:
      1. Total fight time 15 min (Then all custom mobs despawn)
      2. OR If all human players are dead in the arena.
      3. Or it becomes day (Ex. Player logs out and comes back later when it is day)
    2. All custom mobs despawn
      1. Including the NPC villagers.
    3. Main Gate opens.
  5. Extra script action:
    1. After player leaves the arena area: The Internal door made of disappearing blocks and one key block re-appears if it was removed will re-spawn.
      1. Condition:
        1. If any other player is still in the area it will not close the door until they leave to prevent payers from getting stuck.
      2. TwilightForest:device\tower\vanishing
        1. -793.5, 75.5, 335.5
        2. -791.5, 72.5, 335.5
      3. TwilightForest:device\tower\vanishing\locked
        1. -792.5, 73.5, 335.5
    2. AND The two other inside walls made of Thorns will also re-spawn at the same time
      1. TwilightForest:foliage\thorns\brown
      2. First Side:
        1. -808.5, 77.5, 349.5
        2. -812, 725.5, 349.5
      3. Second Side:
        1. -772.5, 77.5, 349.5
        2. -776.5, 72.5, 349.5
    3. Three Villagers in the back de-spawn
      1. They will be made later.
  6. Other Notes:
  7. One of the villagers in the back will have an item for the next stage of the quest:
    1. I will make this later.

Change History (1)

by Kevin Chapman, 4 years ago

Attachment: cursed_amulet_of_rust.png added

Cursed Amulet of Rust

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