Version 2 (modified by 5 years ago) ( diff ) | ,
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Enchantment Definitions
An item is enchanted using a type and a level. See the table below for how to define this dictionary value:
Name | Type | Description |
---|---|---|
type | enchantment | One of the enchantments supported by Olivine, click the link for a complete list |
level | integer | The enchantment level (e.g. 1 for 'I', 2 for 'II' etc.) |
Supported Olivine Enchantments
These are the list of possible enchantments supported by Olivine
Olivine Identifier | Vanilla ID | Description |
---|---|---|
protection | 0 | Standard armor protection |
fire_protection | 1 | Fire-resistance |
feather_falling | 2 | Reduced damage from falling |
blast_protection | 3 | Protection from explosions |
projectile_protection | 4 | Projection from projectiles |
respiration | 5 | Improved under-water (fluid) breathing |
aqua | 6 | Use of tools underwater is improved |
thorns | 7 | Opponents receive damage when attacking you |
sharpness | 16 | Standard damage boost for weapons |
smite | 17 | Extra damage toward undead mobs |
soap | 18 | Extra damage toward spiders |
knockback | 19 | Weapon enhancer for sending opponents flying back further |
fire_aspect | 20 | Melee weapons inflict fire |
looting | 21 | Loot drops from mobs improved |
efficiency | 32 | Pickaxes dig faster |
silk_touch | 33 | When mining, takes a block as is instead of the natural drop |
unbreaking | 34 | Tools and armor incur damage slower |
fortune | 35 | Improved drops from certain ores / gems |
power | 48 | Arrows fired from bows deal more damage |
punch | 49 | Arrows fired from bows deliver increased knockback |
flame | 50 | Arrows fired from bows inflict fire on their targets |
infinity | 51 | Infinite ammo for bows |
disenchant | 52 | Arrows fired from bows deliver the disenchantment enchantment (drains mana, strips magic resistance) |
sea_luck | 61 | Loot from fishing rods is improved |
lure | 62 | Faster fishing |
Examples
An example of a Bane of Arthopods (hurts spiders) level 2 item:
{ type -> soap level -> 2 }
Aqua affinity:
{ type -> aqua level -> 1 }
Note:
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