Olivine Language Reference
Core Constructs
- qualified references - How stuff is identified in Olivine
Types
- core - Core types such as real, integer, etc.
- box - 3D Axis-Aligned Box
- coordinates - 3D Coordinates
- duration - Expression time intervals
- weighted - Randomly weighted things
Game-specific Types
Last modified 4 years ago
Last modified on May 25, 2020 7:05:50 PM